Then make a folder called “single” inside of that. In the location of your mod make a “resource” folder, inside that make a “map” folder. You will also need to know the Call to Arms folder location which will be in C:\Program Files (x86)\Steam\steamapps\common\Call to Arms In this guide change these to your actual campaign and mission names. These will be placeholders for your mod actual campaign name and mission. The mod.This guide will show you the basics of making a mission mod in Call to Arms.įor this example, the campaign will be called “campaign1” and the first mission “mission1”. The mod.info should be inside the secound folder which is named in numbers for this example here:938082685 Of course this is only relevant if you have a lot of mods installed. Steam\steamapps\workshop\content\302670\938082685\ressource\entityīut if you are lucky you can see after the search where the mod is located and manually navigate to that folders. the search function leads you at least at this partikular mod to the "ressource\entity" folder of the mod.įor example the search for galaxy at war showed me this result: You can try to use the search funktion in order to look in which folders the mods you downloaded are located. The folder for call to arms should be this: 302670įor example the mod.info of the galaxy at war demo from the worksop is locatet here. There are many folders which are named with numbers, inside this folders you have to search for the mods. Steam workshop mods dont show up in your mod folder since quite a long time ago, instead the game loads the mods directly from \Steam\steamapps\workshop\content.
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